
7th Grade Related Arts
Below are the Mastery Learning Targets, or priorities for all students to be successful. Mastery (M) of these skills means the student has met the grade-level standard and is independently performing on grade level. Mastery takes time to develop and may take the full school year.
Family / Consumer Science
Evaluates how advertising techniques affect purchasing decisions in order to make informed choices.
Compares prices and product features to select the best option that meets needs.
Identifies financial institutions, compares banking options, and demonstrates how to manage checking, savings, and payment methods.
Describes the purpose of credit and the factors that influence a credit score.
Uses a budget that considers needs, wants, savings and available financial resources.
Computer Science Discoveries
Explains how technology can include or exclude people and identifies ways to make technology more accessible and fair.
Describes positive and negative effects of technology on individuals, communities, and cultures and provides examples of how computing impacts daily life.
Designs and improves programs by using loops and “if-then” logic to solve problems more effectively.
Breaks larger problems into smaller coding steps and creates programs that combine these steps into working solutions.
Creates and uses reusable procedures in programs to organize code and improve efficiency.
Uses feedback from peers or users to improve programs and explains how the updates make the program better.
Tests programs using multiple scenarios, identifies errors, and revises code to improve accuracy and performance.
Writes clear notes and explanations in code to make it easier for others to read, test, and improve.
Automation and Robotics
Compare different ways to solve a problem and choose the best solution.
Break a large problem into smaller parts to make it easier to solve.
Improve an existing program by modifying or combining code to create something new.
Test a program, find errors, and fix them so it works correctly.
Use flowcharts or pseudocode to plan out how to solve problems step by step.
Create and improve programs that use loops and conditions to solve problems.
Create reusable procedures that include parameters and integrate them into a program to simplify and organize code.
Write organized and descriptive comments that explain the purpose of key code sections to support future testing and debugging.
Design systems that use hardware and software together to collect and share information.
Find and fix problems with computers and their parts using a step by step process.
Print and Online Newspaper
Writes an argumentative piece that clearly states a claim, considers the other side, and uses facts and reasons to support a well-organized argument.
Writes a paper that clearly explains a topic by organizing ideas and using facts, definitions, and examples to help the reader understand.
Researches a topic using information from several sources to answer a question and create new questions to learn more.
Edits writing to remove unnecessary or repeated words so ideas are clear and strong.
Gives credit to other people’s work by citing sources when using their words, images, or ideas in your projects.
Examines information found online to decide if it is trustworthy, accurate, and fair before using it.
Creates original projects using digital tools to show ideas or solve problems.
Works with a team using digital tools, take on a role, and help complete a shared project.
Intro to Broadcast Journalism
Writes a script that clearly explains a topic using facts and specific examples, organized in a way that is easy to understand.
Explores a topic by researching answers to questions using multiple sources and creating new questions to learn more.
Learns to express ideas more clearly and powerfully by cutting out unnecessary words and repetitive phrases.
Learns to look closely at information found online to decide if it's trustworthy, accurate, and fair.
Creates new and original things using technology like a computer or tablet.
Works as part of a team, where everyone has a specific job, to use technology and complete a project together.
Advanced PE
Participates in games, fitness activities, dance, and outdoor movement using correct form and control.
Uses strategies, movement concepts, and fitness principles to improve performance and health.
Works cooperatively, show respect, communicate effectively, and solve problems during physical activity.
Sets goals, reflect on movement experiences, manage emotions, and choose activities that support lifelong physical activity.
Library Media
Formulates questions to guide personal research.
Creates multimedia projects for a specific audience.
Collaborates with others to gain new understanding.
Presents completed products to an authentic audience beyond the classroom.
Brainstorms, hypothesizes, and tests multiple, unique solutions to a problem within a group.
Art
Student successfully uses planning tools to develop original art concepts
Students are able to make a plan to create art and see the project through.
Student is able to finish artwork
Student is able to present their work for presentation.
Student makes sure their art sends a clear message to the person looking at it
Students are able to observe the details and break down the artist's choices
Students are able to use our project checklist to see how well the art follows the goal
Students are able to take personal experiences and artistic knowledge and put them together to make art.
Students are able to share the 'who, where, and when' behind the art to tell what it’s really about.
Band
Practices instrument each week for quarterly required hours.
Performs concert music with technical and expressive accuracy.
Demonstrates rehearsal and concert etiquette.
Reads and identifies the essential elements of music literacy.
Performs contrasting music with technical and expressive accuracy.
Selects appropriate repertoire for concert music.
Strings
Reads and identifies the essential elements of music literacy through Sight-reading.
Performs selected music with technical and expressive accuracy on MusicFirst classroom.
Practices instrument three days a week using appropriate methods for improvement.
Performs concerts demonstrating appropriate musical skills.
Demonstrates rehearsal and concert etiquette.
Choir
Sings melodic and harmonic parts in choir music with accurate pitch, good tone, and expression.
Sight-reads short musical examples using accurate pitches and rhythms in treble or bass clef.
Uses personal reflection and rehearsal feedback to improve performance and determine when music is ready to perform.
Explains personal interpretation of choir music and describes how expressive qualities and musical elements create meaning.
Demonstrates appropriate rehearsal etiquette, performance behavior, confidence, and professionalism for the venue and purpose.
Theater Arts
Identifies how performers create characters using the tools of an actor.
Works with others to create/perform works of theatre.
Develops physical and vocal traits for characters.
Describes how an actor's choices affect the story.
Uses practice to improve skills.
Uses technical and design aspects to help tell a story.
Describes and evaluates works of theatre.
Investigates the time and place of a theatrical work.